Here's this week's round-up from the Digital Worlds uncourse blog experiment. Other things got in the way somewhat, so the posting frequency was a few posts down on what I really need to producing, and it's looking as if the same will be true for the coming week. I'm also going to be offline for a few days in the coming, so I'm going to have to schedule some of the posts...
Breathing Life into Animated Objects
The Process of Game Creation & the Game Design Document
Friday Fun #7 Try Your Hand at Animation
An Example Game Design Document Template
Listening to the Game - A Brief History of Game AudioInnovation wise, there's not much to report. I've started trying to make more use of third party readings, but these do tend to break the flow somewhat. If I was using my own Wordpress installation, I'd be tempted to launch readings into a lightbox that would overlay the actual blog poast, but the free hosted wordpress site doesn't allow user scripts or modules:-( (This also means I can't try out any progressive enhancement code, which is also a bit of a pain :-(
I have put together a Google Custom Search engine that searches over the Digital Worlds blog as well as all the sites I link to from the blog, but I'm still trying to get a feel for how useful this is. I haven't publicised this search engine yet (this is the first public mention of it) though it is publicly listed and is open to volunteers. At the moment there is only a single refinement - a limit that allows searching only over the Digital Worlds blog. I'm not sure what other refinements to offer as yet, if any more at all... For what it's worth, here's a link to the default page: Digital Worlds Custom Search Engine
The daily reader numbers are down, so either everyone who was passing by has wandered off because they've lost interest in the content, or they were only reading to see what sort of presentation model was being used... and now they know, there's little reason to keep going back...
Through a confluence of school holidays here (with all the attendant intrusions that that situation brings to the average homeworker!), and lesser apparent reader engagement (e.g. via user stats and user lower user comments) I've also felt less engaged with the content (maybe this is a self-reinforcing negative cycle? A couple of the posts from last week were scheduled in advance - I had tried to get ahead with some scheduled postings knowing my work week was likely to be disrupted - BUT that broke the daily cycle/posting ritiual I had been developing; I also missed a post (scheduled or otherwise) on one of the days last week...
Game Maker posts fell by the wayside completely last week, though I did try to leave a launchpad post into self-directed 'study' on developing a Game maker platform game the week before, knowing this was a possibility (Growing the Platform Game - Youâre On Your Own, Now (If You Want to Be!)). If I get a free day in the coming week, I'll try and get a series of Game Maker posts out for the weekend... but it's looking unlikely :-(Blogged with the Flock BrowserTags: difitalworlds, google cse, custom search engine
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